When it comes to weapons, keep inmind that Nightsisters have 100% protection to a lot of type of damages. The most effective weapons in this game vs. Nightsisters are weapons that deal Lightsaber damage, Blast damage, Energy Damage and Kinetic Damage. Personally, I believe that the most effective weapons are Power Hammers and T21 Rifles.
Personally, if I see a stun baton, I use /warcry2 and then burst run. Spellweavers and Protectors represent a step up from the Sentinels and Stalkers. They both have medium armor rating, and do a bit more damage than the aforementioned Sentinels and Stalkers.
As you will see below (Section III), some of the Nightsisters are 100% resistant to energy (T21), however ALL Nightsisters are vulnerable to Blast Damage. Weapons will suffer a loss in damage/speed once the condition drops below 25%.
Block is a defender attribute that has a chance to mitigate additional damage based on the defender’s block score. Block mitigation is applied after armor so it is possible to reduce incoming damage to 0 with a high enough Block Value. It https://cryptolisting.org/ was a social game where some professions were stronger combat-wise, others had skills beyond combat and others were hybrid and useful in a group in a variety of situations. In the end you are running around with a lame 4-5rows of buffs.
These buffs are skills that are granted by the Commando profession. These buffs are skills that are granted by the Bounty Hunter profession. There is no reuse timer but using a different food will overwrite your current and reuseing the same food multiple times will stack the timer up to 2 hours. Except where noted, these buffs can be used together, and do not share the same reuse timer. Except where noted, these buffs cannot be used together, plus, they share the same reuse timer.
These buffs are skills that are granted by the Spy profession. These buffs are skills that are granted by the Smuggler profession. These buffs are skills that are granted by the Officer profession. These buffs are skills that are granted by the Medic profession.
Health Boost HormoneEdit
Armor will start to loose condition after it drops below 50%. Nightsisters hit you pretty hard when it comes to decay on armor. You always want to have your armor above 50% condition. Make sure you have enough leeway that you can incur decay and STILL stay above that 50% mark. Do not try to cheat yourself and use poor condition items.
However, that is not always an option, as not all classes have mind specific hits. Stalkers are vulnerable to only 2 types of damage, blast and kinetic. Pistoleers can use either Striker Pistols (kinetic) or Launcher Pistols (blast), however, again, at zero armor piercing, it is not the most practical or efficient way to kill. A speedcapped swordsman using 2 Hand Area Hit 3 will mow any group of the above 5 down relatively quickly. I would assume the same is true about a Pikeman, as Pikemen have access to medium armor piercing kinetic damage weapons.
The damage reduction from a glancing blow has been reduced from 96% to 60%. In addition, Elite and Boss category NPCs (as well as those higher level than the player), have a natural chance to receive a glancing blow. A punishing blow is a type of critical only available to NPCs that do 150% damage. Elite and Boss category NPCs (as well as those higher level than the player), can land a punishing blow.
Most buffs in that same category cannot be activated at the same time. Activating another buff in the same legolas ico category will either cancel out the first buff of that category, or not allow you to activate the buff.
Professions such as Fencer or TKA have fairly high defenses. However, the weapons that the professions are certified for are either zero or light armor piercing and the damage types are limited.
Glucose Metabolite Inhaler (Advanced)Edit
The higher the level of the Nightsister, the higher level Skill attachment or Modded Clothing item. Some of the best loot I have ever gotten in this game, has come from Nightsister Elders. They can drop Clothing Attachments, Armor Attachments and Modded clothing with +25 mods. Nightsister Armor Shards are armor sub components which can reduce the encumberance on pieces of armor that they are used in. They are titled «Nightsister Armor Shards» and the base stats start at -10 health encumberance, -10 action encumberance, and -10 mind encumberance.
- Activate Saber Block and the offensive wild force shard.
- we are dark jedi our focus is force power damage using either of those is wasteful to our stamina when we are solo playing.
- Run a saber block macro and use saber reflect as much as possible, heal when you can.
- Publish 27 granted players a no-trade gift item of a «Concentrated Bacta Tank» which heals you to full health when not in combat and can be used once every 30 minutes.
- As I said though, I did not use them as I didn’t have time to get any.
- Here is a first look at the proposed changes that are intended to make Jedi a powerful melee class and give them some additional abilities that grow the profession to meet their namesake as a Jedi.
Willpower Boost Stim (Advanced)Edit
yea when your mad its fun to do but it kinda kills pvp if you have even numbers on both sides. As an Example a DPS Commando would probably benefit from a suit with Precision, Luck and Constitution.
Military Reactive Stim Injector AEdit
Also, buffs in the same category usually have the same reuse timer. So, even if the buff from the same category has expired, the reuse timer from that buff may prevent you from using another buff in the same category.
The larger the number, the more encumberance they can remove. They best I have looted personally were ones with stats in the 40’s. The Biggest of the Big game when swg wild force shard it comes to Nightsisters. On a scale of 1-10, Elders surely rate a 10 on the danger scale. Be very aware one the Elder aggros you on what weapon it has equipped.
Fire Retardant Spray (Improved)Edit
If we stick with the Commando theme, then Heavy Weapon Damage, Crit Chance and Heavy Weapon Action Cost are a good cheap way to http://cryptolisting.org/coin/erb/forum go. These are stims that obtained from the Tactical Training Facility, Weapons Development Facility, and Talus Weapons Depot.
External Melee Weapon StabilizerEdit
Strikethrough is a type of critical which instead of adding damage will bypass a % of your target’s armor. Strikethrough amount is based on the attacker’s Strikethrough Value.
There are a wide array of reward stim buffs as well, these are usually a low bonus for a longer duration. You get the banner as a 10 use item, then you can place one every three minutes and have to go back and get a new one after you have spent all 10. Publish 27 granted players a no-trade gift item of a «Concentrated Bacta Tank» which heals you to full health when not in combat and can be used once every 30 minutes. This has been used to great effect by Jedi and Spies who cloak to break aggro, use the Concentrated Bacta Tank to heal fully then continue the fight. Fiery Strike (Improved) (Consumable buff item) – Fiery Strike – Will fire in Ranged and Melee combat, 5 uses, Duration 3 minutes.
Many other professions are viable, however they are not always the most efficient. One must consider the various resists, and then the armor rating of the nightsisters. Then take into consideration the specific professions aresenal of weapons. While a pistoleer is able to dish out energy damage (de-10, republic blaster, scout blaster etc), the Armor Piercing of the weapons is either none or light. When attacking a mob that has Heavy armor rating, the damage is serverly reduced if you are beating on heavy armor with a weapon that has zero armor piercing.
You can combine the Proc on a weapon with a Proc buff details below, the Cyborg Lightning Arm arm proc (melee only) and the proc from the Synaptic Focus Crystal and all four will have a chance to fire. Your Critical Hit Chance varies depending on the target, and is thus not displayed on the Character Sheet. Melee Damage Bonus , Strikethrough Value and Evasion Value are also not displayed on the Character Sheet. You can also get Lucky kills in space and ground PvE combat (more XP and faction points for that kill), crafting (critical assembly) and selling junk to junk dealers (more credits for that sale).
They only vulnerabilities that they have are to Blast and Kinetic, just like the Stalker. When it comes to both, the most effective and efficient means to kill one, are to target the mind and use mind hits to kill them.